Maybe make ascended gear based on what you like to do often or enjoy doing with your engineer, and for the rest of the action, you could settle for exotics instead. The game is designed around exotic gears I believe, not ascended, although ofcourse ascended gear helps ease the pain so to speak. Or you could "designate" characters for various In this video, we learn how to attune and infuse ascended rings in GW2. This can be very helpful for multiple reasons especially if you are a new Guild Wars
What makes ascended gear worth it is: Unique Skins unlocked. Slightly better stat increase, Ascended weapons are about 5% stronger. Easy AR by slotting simple infusions in 6 pieces of armor vs costly infusion of trinkets. Account bound armor. Progress in Master Crafter by maxing disciplines, ability to refine ascended mats.
1 Gives 2/3 of the normal secondary attribute bonus. 2 Recipes for these prefixes can only be learned from recipe sheets. Materials for a full set []. Variations with crafted insignia require the following ingredients.
All ascended items should be salvageable for research notes. [Request] Considering how hard they are to obtain and craft and the relatively low number of research notes you get from them. P.S: Also make Heroic Dragonsblood weapons salvageable, you can craft them, but you cant even salvage them with the normal ascended salvage tools. 130. Sort by:

When I add in all the gear on my characters, it approaches 400 ascended items to potentially be salvaged. Or (pure speculation) are we getting companions in EoD that we will be able to gear up? Might this gear find use if this happens? This is going to require a metric tonne of ascended salvage kits, maybe. Edited July 6, 2021 by Adzekul.3104

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how to make ascended gear gw2