Several causes of this issue been fixed: Zombiefying a renamed Villager would not copy the PersitenceRequired-flag. It was possible that a nametag appeared to have been applied while this was not actually the case for the server. Mobs in boats disappeared when they were saved in a different chunk than the boat.

Here is my idea: Infected zombie villagers should not despawn on peaceful. On peaceful mode, these infected zombie villagers will just be passive towards the player. Then there's the problem that players cannot legitimately access blaze rods on survival. I know fletcher villagers can sell Arrows of Weakness, but the chance is very low (because
For example, if you have 3 fish, 2 dolphins, one other mob and 2 villagers, they will steadily despawn over a time period of 15 minutes to days. The despawn is random but still happens reliably. Plugin list: None. I wanted to make sure there were not any potential plugins causing the issue. Paper build number:
The following items will make a stellar underground iron farm: Minecraft players should begin by digging down 12 blocks. They can then hollow out the area they want to put the farm in. This should

A villager can be turned into a zombie villager if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard and Hardcore. In Bedrock Edition, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals 9 damage. Melee attack []

6 days ago ยท Axolotls attack all aquatic mobs except turtles, dolphins, frogs and other axolotls. They also attack drowned. An axolotl deals 2 points of damage per attack. After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. . 154 173 41 238 369 181 108 170 197

how to make zombie villager not despawn without name tag